Guardian build kotor.

Pick Guardian or Sentinel. Guardian is the pure lightsaber combatant, while Sentinel is more well-rounded and versatile. In K1, start the game as a Soldier or Scout. Attributes. If you just want to swing a lightsaber, and you don't care about anything else, take Strength up to 18, and divide your remaining points into Dexterity and Constitution.

Guardian build kotor. Things To Know About Guardian build kotor.

This means that each phase of the fight can be potentially ended in a few rounds with preparation. Malak’s maximum fort save is 58 on a natural 20 before you hit him with Plague. Force Kill’s DC is 5 + level + 4 consular bonus …A Soldier 7/Guardian 13 will have 14 feats. My preferred allocation for those is: 3 Two-weapon Fighting. 3 Toughness. 3 Empathy. 2 Power Attack. 2 Lightsaber Specialization. 1 Conditioning or 1 Jedi Defense (flip a coin) 1.The build I had most fun with was the Scoundrel Sentinel with big guns. No need for strength or constitution much just go for dex, int and charisma. Also you can stay level 2 until you are on Dantooine so you get more Force abilities (if you wanna become a real expert on builds google nerd commando kotor builds.It is easy to take for granted your ability to make your own decisions and handle your own finances. If you become sick or disabled, you may lose your mental and physical capabilit...1. Reply. Animore • 2 yr. ago. 8/12 scout/guardian is a good traditional build, nothing wrong with it. Most people only save levels so that they can get some extra force powers, which if you're going as a guardian you'll be using melee primarily anyways so it doesn't matter too much. I will say that I think you're going a bit over-the-top ...

Consular is usually for advanced players because it's kinda squishy and requires you to think ahead a bit. You do more force power and force points, so eventually you'll be able to dominate with the force. But sentinel is well rounded and usually the better choice for a newer player or just in general. 1. Death_Fairy.The Sith Juggernaut. Jedi Guardian – Sith Marauder. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Low Int means you´ll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. Wisdom will comes in use for few of those Dark Side Powers this character has.Max points in Persuade, and any leftovers in Repair. Persuade goal is 19 (buffed), to pass all checks in game with at least 75% chance. To reach 19 buffed you need 13 ranks of Persuade, +2 from Charisma and +4 from buffs. Repair goal is 17 (buffed), to max out HK-47. To reach 17 buffed, you need 11 ranks of Repair, +4 from belt and +2 …

Ergo, you cannot get away with absolute min-maxing with an attribute of 8 (for a -1 modifier) or 16 at character creation and hope items can make up for any deficiencies. KotOR II places a higher premium on skills compared to the first game, and actually gives reqards for …Yikes. Fighting Malak would be an absolute nightmare. This is extremely far from the "most powerful" and still has a lot of space for optimization. It's possible to create an optimal guardian build that kills Malak in two rounds and hits on every normal attack. 24.

Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: The This’s my guide for Jedi Guardian | Weapon Master | light side | WomenThis is the universal build to complete the game having the opportunity to use almost e... The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master Speed for extra attacks. Greetings. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a ...Replaying KOTOR 1 for the 4th or 5th time (God I love both of these games!) I typically play soldier/sentinel or soldier/consular. I read that scoundrel/guardian is really OP if done right. What stats, feats and forc

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The key part is choosing Jedi Watchman/Sith Assassin as the prestige class. Before that, you can stsrt with Jedi Sentinel for general melee and skills (much more important in KotOR II), or Consular for casting stunning powers again. Feats. For obvious reasons, Master Two Weapon Fighting is required. If using DEX, get the Finesse: Melee Weapons ...

I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc).Consular is the mage. Consular basically has a trivial end-game, but Guardian isn't exactly challenging. But, Consular has a harder early game. While going with the extremes of Guardian or Consular is usually the best route for KOTOR 1, I’ve always found Sentinel (with Watchmen/Assasin) to be essential in 2.The original REAPER511 guide, salvaged from the old KOTOR forum. Many regard this guide as the definitive tutorial for understanding the mechanics of the game and choosing a character that suits you best. Credit to REAPER511 for creating the guide. I have improved some of the formatting, but otherwise this is the original.One way of searching for Guardian vision healthcare providers is to conduct a provider search via GuardianAnytime.com, a company-run website primarily dedicated to finding Guardian...Feb 18, 2016 · Wisdom -------- 12. Charisma ------ 10. STRENGTH: Strength is the most important to you as a Jedi Guardian. After. you create your character, every other attribute you get during the game. (1 every 4 levels) should be put into strength. Strength affects the. chance of your lightsaber hitting your opponent. In KotOR 1 the difference in skill points between Sentinel and other classes isn't as large as in KotOR 2 though, so the skill difference is even less important though. ... That said, I'm playing Guardian on my current run, and plan to make Bao-Dur craft everything, just for a change of pace. Also as a note, Security is actually used in Kotor2 ...

dronemc 14 years ago #2. As Scoundrel/Guardian combo is ideally suited for a defense-oriented melee build that uses the force for buffs and healing. As such, offensive powers won't be your primary focus, and you should take feats that improve your defensive abilities. Skills are largely an afterthought in this game, save for Persuade. Sentinel with INT 14 (Buff to 16 by level 8) will get a lot more out of the plot than a Guardian with INT 10. Implants are now tied to your constitution with the best unlocked at Level 18. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points.In today’s fast-paced world, staying updated with the latest news is crucial. With the rise of digital media, news consumption has shifted online, and one platform that stands out ...I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. Here is the one I use for my dark side play through. Scout 5/Jedi Consular 15. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence ...It's a bad Battle Meditation. +2 Defense at Level 1. The other prestige classes also give +2 Defense at Level 1. The Defense growth is slower than that of your base or other prestige classes. About the only justification for the Master class is that you try to maximize your WIS score. Now, while it comes more naturally for a Consular/Master ... Intelligence at 8 or 14 should be only options with that build. And then can top of dex/con to your preference. Level 5 is a good sweet spot to hold soldier level. You get an extra feat (compared to 4, and 2 more for holding at lower levels) which is enough to get every damage and implant feat + 2 toughness and 1 leftover for an extra toughness ... Caring for a child with autism requires parents to provide ongoing emotional and financial support. Autism can prevent children and adults from leading productive lives. Because of...

KotOR II has a somewhat deeper and more complex character building system than KotOR with more feats and advanced crafting/upgrading, but the combat is mostly the same mechanically. Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force ... Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: The

That is very low impact compared to the DS Guardian, which gives 1d8 damage, worth 2.5 feats (2.5 Weapon Specialization), but that is very much underselling damage, which is much rarer than Attack. The Consular's Master Force Focus is roughly worth 8 attribute points, or 2.6 times the DS Sentinel's mastery in value - and the LS Consular still ...Why solo builds are worth using in SWTOR. For almost the entirety of SWTOR’s history, fighting trash wasn’t fun because the combat system didn’t support it.Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities.In this video, you can see how to walk through the whole Star Forge on max difficulty playing as Jedi guardian or as I call that Revan build. You are strong ...Guardian can be built many ways. The simple way is str and con, but it isn’t balanced and its force powers suck. Here’s my advice for balance and overall power: You need a physical combat stat, a survival stat and a force combat stat. You also want to improve your saving throws where possible to protect yourself from enemy powers. Probably one of the best builds possible. High defense, high damage, especially with sneak attack. You even get a decent amount of skills in the early game, including persuade on Taris. Guardian can become a good caster if built right and gear plus force buffs can take your physical attributes to insane levels. Build the best Jedi or Sith with these Star Wars: Knights of the Old Republic II build strategies - be one with the force, and make sure you are victorious. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. There are three different potential ...I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants.Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest.By far the best sneak attack synergy in KOTOR 1 is with Force Jump. Technically, sneak attack will trigger whenever you attack an enemy who isn’t already engaged in combat with you. Since you almost always use Force Jump before an enemy has targeted you nearly every Force Jump attack will give you a sneak attack damage.

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Going to begin a playthrough where I'll play as a Guardian.Would appreciate help with starting attributes/class and feats/powers to add as i play. Archived post. New comments cannot be posted and votes cannot be cast. I recommend the "Character Build Suggestions" section in the Compendium.

KOTOR Jedi Guardian Build Guide REMASTERED - YouTube. Gaming Your Own Way. 4.97K subscribers. 919. 46K views 2 years ago. ...more. An updated and …DEX results in much lower DPS than STR, but with higher Defence. But defence really doesn't matter in KOTOR for various reasons. The game isn't difficult enough for it to matter, but still. Treat Injury is also fairly meaningless. As you are running Scout/Guardian, you may want to invest in Repair to 13 to fully repair HK47.Aug 8, 2015 · The details of the build are as follows: Class: Soldier -> Guardian. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Once you hit level 7, hold off on any further leveling until you become a Guardian in order to maximize the number of feats you’ll get. Alignment ... Another thing, guardians force jump pairs well with sneak attack. At least in k1, I was often one shotting whole rooms with a scoundrel/guardian due to force jump proccing sneak attack. I would recommend a high wisdom build for a guardian -> W/A. Crowd control is great for sneak attack.This’s my guide for Jedi Guardian | light side | canon RevanThis is the universal build to complete the game having the opportunity to use almost everything ... dronemc 14 years ago #2. As Scoundrel/Guardian combo is ideally suited for a defense-oriented melee build that uses the force for buffs and healing. As such, offensive powers won't be your primary focus, and you should take feats that improve your defensive abilities. Skills are largely an afterthought in this game, save for Persuade. By far the best sneak attack synergy in KOTOR 1 is with Force Jump. Technically, sneak attack will trigger whenever you attack an enemy who isn’t already engaged in combat with you. Since you almost always use Force Jump before an enemy has targeted you nearly every Force Jump attack will give you a sneak attack damage. The Sith Juggernaut. Jedi Guardian – Sith Marauder. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Low Int means you´ll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. Wisdom will comes in use for few of those Dark Side Powers this character has.

This guide assumes you've played or watch the LP of KOTOR 1. Also get TLSCRM for cut content. Starting Class. In KOTOR 2 you select 3 classes to choose from. Unlike KOTOR 1, you immediately start off as a Jedi. The starting classes are Guardian, Sentinel, and Consular. Guardian: This class gets a lot of HP and feats early on.Updated January 11, 2024. This guide explains the best builds for Guardian DPS disciplines in SWTOR that are optimized to perform extremely well in solo content.Jedi [] Jedi Guardian []. Jedi Guardians focus on combat training and lightsaber mastery. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes can also select this feat.Unless you want to specifically play as a Jedi Guardian that can fix HK-47 (i.e. Scout/Guardian), I highly recommend the Scoundrel for any LS build. Jedi …Instagram:https://instagram. mochi runtz weed strain Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ... how old is eliza from st jude Need help with a good Jedi Guardian build (KOTOR 1) Going to begin a playthrough where I'll play as a Guardian.Would appreciate help with starting attributes/class and …Mar 5, 2022 · Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. In this guide I intend to cover the ... dish scapes christmas Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: TheKOTOR 1 scoundrel/guardian build. KOTOR 1. Replaying KOTOR 1 for the 4th or 5th time (God I love both of these games!) I typically play soldier/sentinel or soldier/consular. I read that scoundrel/guardian is really OP if done right. What stats, feats and force powers do you recommend? u pull and pay in albuquerque nm In terms of strength: Your armor will give +3, your gloves +5, your lightside +3, your belt +2, and your leveling to 20, +5. This means you want an even strength to start with or else you'll have wasted points in the end. 16 strength is a lot easier to swing than 18. I advise 16. Frees up the points for other stuff. belay cash advance Short and sweet: The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master …A build, designed to take down Malak in a single turn. This is completely doable, provided the following two conditions are met:1) You attack him from behind... keytruda commercial actors Also, with force powers, you can take advantage of that sneak dmg on regular hits too. Sure, a solider/guardian is the optimal choice, but scoundrel/guardian has some great potential dmg output. Also, scoundrel/consular is great for force powers, but vp and feats sucks, Guardian offset scoundrels weakpoints. Thanks for advice on weapons though ...Get the Revan novel by Drew Karpyshyn. If you have played the light side ending for both Kotor 1 and Kotor 2 the book serves as an epilogue for both their stories. As for "canon", according to SWTOR she was a Guardian. And Kavar seems to hint at this too, but the lore differs. SWTOR completely destroyed her character so I chose to ignore it. seat number chevalier theater seating chart It's a bad Battle Meditation. +2 Defense at Level 1. The other prestige classes also give +2 Defense at Level 1. The Defense growth is slower than that of your base or other prestige classes. About the only justification for the Master class is that you try to maximize your WIS score. Now, while it comes more naturally for a Consular/Master ... Greetings. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a ... Yikes. Fighting Malak would be an absolute nightmare. This is extremely far from the "most powerful" and still has a lot of space for optimization. It's possible to create an optimal guardian build that kills Malak in two rounds and hits on every normal attack. 24. promo code for shoprite from home Mantle+Phond/Solari with full buffs hits at +43/41 (enough to hit the final boss 95% of the time) and does 29-89 damage compared to the 27-71 of this build. However, the guardian build can run into force power issues during the final level, and the utility saber uses Mantle of the Force for the max regeneration setup, leaving Guardian of the ...Mantle+Phond/Solari with full buffs hits at +43/41 (enough to hit the final boss 95% of the time) and does 29-89 damage compared to the 27-71 of this build. However, the guardian build can run into force power issues during the final level, and the utility saber uses Mantle of the Force for the max regeneration setup, leaving Guardian of the ... skinner funeral home rice lake obituaries Scout will get 4 more FP and one more force ability, 14 more skill points and better saving throws. They also get different default powers (power attack, flurry) but you are fine sticking with whichever one you started with. So Soldier is 5% more accurate and very slightly tankier, Scout gets a lot of very minor advantages elsewhere. lawrence newell Guardian can be built many ways. The simple way is str and con, but it isn’t balanced and its force powers suck. Here’s my advice for balance and overall power: You need a physical combat stat, a survival stat and a force combat stat. You also want to improve your saving throws where possible to protect yourself from enemy powers.Class Basics. At the start of the game, you are given 3 class options, and later on in the game 3 Jedi class options. - Any class from the start can pick any Jedi class. - You must pick a Jedi class to advance past a certain point in the game. - Any combination is valid, each with its own benefits. Basic classes: river glen pool This guide explains the best builds for Guardian DPS disciplines in SWTOR that are optimized to perform extremely well in solo content. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use against trash mobs!Poverty is one of the main reasons why people are motivated to poach, according to The Guardian. Corruption also drives poaching, particularly among corrupt officials and policemen...